Doobie's Blog
Doobie's Review of Toy Story Midway Mania
Doobie's Review of Toy Story Midway Mania
Posted Tuesday, June 17, 2008 at 1:40p Pacific Time
With the official opening of Toy Story Midway Mania today at Disney's California Adventure, it seemed like a good time for me to give my personal review of the new attraction. I've only been able to ride the Walt Disney World version but from everything I've been told, the ride itself is identical on both coasts. But as for the exterior and queue, I'll only be talking about the Florida version. So here it goes...
Exterior
Overall, I'm not happy with how much Pixar there is in all the parks (recent examples being Monsters, Inc. Laugh Floor at the Magic Kingdom), Nemo at Epcot, Nemo the Musical at Animal Kingdom and now this). Even though the movies are very different, to me they have the same overall feel (probably because of the 3D) so seeing it all over WDW is not my favorite thing. But that said, I do like the changeover from Mickey Avenue to Pixar Place. Hollywood Studios is where Pixar really belongs and I like what they've done there.
The Queue
The Toy Story Midway Mania queue is a lot of fun. Even though all my rides so far have been during previews, I have had to wait more than a half hour so I have spent time in it and all the stuff there is to see did help the time pass faster. I also really appreciate that it's indoors and air conditioned. My favorite prop is the View Master which features the "new" Tomorrowland including the famous Mary Blair murals which means they've added Mary Blair to a Disney character based attraction - how ironic.
Mr. Potato Head
As I said, I've only been on Midway Mania in previews so I'm not sure if I've seen Mr. Potato Head do all he can do. The interactivity he had was much less than I expected but again, that may be my timing. But the Animatronic itself is truly amazing. Like Buzz at Space Ranger Spin it uses a bit of face projection to go with the figure (in this case the eyes) and I really like how that comes off both here and at Buzz. Mr. Potato Head's mouth and facial movements are also beautiful and the removal of his ear is a "wow" moment for AA fans. I like that the queue widens near him so guests who want to stand and watch can have that opportunity without slowing down the line.
A Caveat
I don't like interactive rides. When I ride Buzz Lightyear I just sit and watch which is fine, it's fun even without the shooting.
The Ride - Part One
My first day going on Toy Story Midway Mania I rode it two times. Knowing I don't like interactive rides I wasn't excited about the game play aspect. So instead of playing I just watched for the most part and I was under whelmed. On my second ride I did play a bit and enjoyed it but didn't get too in to it (remember, it's not my thing) and instead looked around more to see if I missed anything. I did not and I was very disappointed.
Aside from the game there was almost nothing to see in the ride. Unlike Buzz it seemed like you just traveled from video game to video game with a lot of empty space in between (yes, there's some decor, but not a lot). Honestly, I didn't see the point of Midway Mania being a ride. With the exception of a short time in the very end all the game play takes place while you're stationary, so it could just as easily be a Wii game (albeit without 3D) or an arcade game. It's disappointing that if you're in a group, you only get to sit with one other person and perhaps won't even be able to see the others as they may be be sitting back-to-back with you. And given that it was software, why not have more variety? Instead of four or five different games there could be four or five chosen out of 40. Easier said than done, I'm sure, but when you're stuck the negative of your attraction largely being software on a video screen, you should really take advantage of the positives that medium offers as well.
Admittedly I was out on a limb with this one. Everyone I rode it with loved it and said so on the Podcast. I was the only holdout. Nevertheless, my bottom line ... about a 5 out of 10 on the Doobie scale.
The Ride - Part Two
A couple of weeks later I had the chance to get a few more rides in. And as I said on the next week's Podcast ... what can I say? I was wrong! What changed? I think I forgot I don't like interactive rides and I interacted. And I found out the ride was a lot of fun. I think I rode it three times that day and never got bored. The only other attractions I can say that about are thrill rides and some shows and parades. While all the stuff I said above still applies, it really doesn't matter, the game - and therefore the ride - is so much fun. My new bottom line ... 8 out of 10 on the Doobie scale.
The Ride - Part Three
At the media preview I got the chance to ride four or five more times. Surely enough for me to get bored with the game play and once again lament the negatives I have. But no, once again I was hooked on trying to beat Rebekah (I never beat her at any video game including this one) and better my scores.
My Final Bottom Line
I still wonder why there's not more to see. I still wonder why the game play doesn't vary more. I still wonder what the big deal is - it's a video game that barely takes advantage of the fact that it's a ride. And yet, it's just so much fun that if I had to pick one ride to go on 5 times tonight, Toy Story Mania would probably be in the top 3. The moral to my story? If you're going to make a ride that relies on video game play, you better make it one heck of a game, and that's exactly what Disney did. The other moral? Doobie - don't assume you don't like interactive rides. Give it a shot, you never know. My final bottom line ... 8.5 out of 10 on the Doobie scale. Great job, Disney!
For more on Toy Story Midway Mania, see:
- LP Lotion: Toy Story Midway Mania
- TSMM: Girls and Their Toys (and Kevin!): Excerpt from Tales from the Laughing Place featuring interviews with the designers
- If you've ridden it, rate it yourself and leave your own comments:
- Toy Story Midway Mania (Hollywood Studios Attraction Guides)
- Toy Story Midway Mania (DCA Attracition Guide)
14 Comments permalink link with comments
Comments
Thanks for the info...I am planning on trying TSMM July 31st if the lines are not incredibly bad. lol
Posted By Doobie Monday, June 23, 2008 at 4:44p Pacific Time
The only reason you might not be able to is the video screens. But keep in mind there is very little movement in front of the video screens. You usually you move into place then sit there in place. The only exception is the last game were you play while moving for about 15 seconds. Also, if you have trouble seeing clearly through 3D glasses that might be a factor for you.
Doobie.
Posted By bobbelee9 Monday, June 23, 2008 at 4:36p Pacific Time
I think if you can handle Buzz, you shouldn't have any problem with TSMM.
Posted By Pollyana Sunday, June 22, 2008 at 8:58p Pacific Time
Thanks for the report Doobie. I am looking forward to my next visit to Dland to try the attraction. I do have doubts, as I am extremely motion impaired to certain rides. I don't know if I can handle it. I cannot Soar Over Calif. and I cannot do Star Tours. On the other hand, I can easily handle Tower of Terror. Buzz Lightyear is one of my favorites. I always try to increase my score. If Mania is remotely like Buzz, I guess I will be OK......
Posted By sharon2 Thursday, June 19, 2008 at 10:42a Pacific Time
I loved this attraction!! We were lucky enough to be there @ 9:05am on 5/31/08!!
Yesterday was the childrens last day of school and since they both had great report cards the DH and I took them out to buy new Wii games..it's a long summer you know..
Well this morning, as I'm shooting a cartoon chicken, I wished I could have taken home a TSMM game!!
Imagine...Being able to play your favs at home!! Bring that Disney Magic home!!
I think I have some sort of souvenier in every room of my house!!
Posted By DyGDisney Wednesday, June 18, 2008 at 4:38p Pacific Time
YAY Doobie! So glad you decided to interact.
We really enjoyed the ride, can't wait to go back to DLR and ride it again!!
Posted By MPierce Wednesday, June 18, 2008 at 4:03p Pacific Time
^^^ You're a tough taskmaster.
Thanks for the revue Doobie.
Posted By Skellington88 Tuesday, June 17, 2008 at 7:40p Pacific Time
oops that should have read "..but not worth waiting more than 20 minutes for"
Posted By Skellington88 Tuesday, June 17, 2008 at 7:39p Pacific Time
It's a decent ride but certainly not worth waiting 20 minutes for
Posted By Spirit of 74 Tuesday, June 17, 2008 at 6:31p Pacific Time
I honestly think WDI nailed the target on this one (for a change).
I haven't read one negative review ... and most are glowing (and from folks I respect) that you wouldn't necessarily expect from a D-Ticket type experience.
I still think I'll wait until Florida's miserable summer is over, or get to DCA first, to experience it.
Posted By dennis-in-ct Tuesday, June 17, 2008 at 5:34p Pacific Time
I loved this ride!!!
We waited for over 2 hours in stand-by and I just loved it. My rule is to never wait more than an hour but I had no choice if I was going to experience this at all. I mean, Gay Days has so much going on that the parks are low on the list - expect Sat.
<<< My aim was much better at TSMM than at the Buzz shoot em up. >>>
Agreed.
The next day we went on Buzz Lightyear and I felt it was very lame now that I experienced TSM.
I was wondering if the Buzz show building had some very light fog effects if the ride experience would be better. I mean, what frustrated me on Buzz after expereincing TSM was that I couldn't see where my laser shots were going. I think the fog in the show building would catch the light of the laser beams to add a little more "feeling" of control.
Anyway ... LOVED LOVED LOVED it ... I can't understand why people are saying there should be AA's inside the show building. That wouldn't make sense. It's not the point of the ride.
Posted By bobbelee9 Tuesday, June 17, 2008 at 4:09p Pacific Time
We went to TSMM the day it officially opened, you needed a fast pass for the fast pass. Somebody went nuts passing them out. When we got into the FP line at our return time, they told us it would be an hour wait. By now, Disney geniuses should know how many FPs to hand out in a particular time slot.
We all (9 of us) really loved the ride though. My aim was much better at TSMM than at the Buzz shoot em up.
Posted By Doobie Tuesday, June 17, 2008 at 3:35p Pacific Time
The first two times I rode it it was without any credentials. I waited, if I recall correctly, about 20 minutes the first time and 35-45 minutes the second time. But that wasn't at all related to why I didn't like it, the wait went really fast and I think I'm able to judge a ride independently of how long I've waited for it. It's hard for me to say how long a ride is worth waiting, it depends on so many factors. I'd be willing to wait any amount of time for a Disney ride the first time as I want to go on all Disney rides. But if I were going to WDW tomorrow with some people who hadn't been on it, I'd have no qualms about waiting up to an hour for it and no problem recommending to them they wait that long. I don't think they'd be disappointed.
I would say Everest and Soarin' are worth as long or even a longer wait, but no other recent ride or ride redo at WDW I can think of is worth that wait.
Doobie.
Posted By Elderp Tuesday, June 17, 2008 at 3:05p Pacific Time
My question is A) would've it been just as good had you not been given media credentials and B) how long would you be willing to wait for it for the first time and second time.
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