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Disneyland Spelling Errors
Posted Friday, June 19, 2009 at 4:11p Pacific Time

I was at Disneyland a few days ago, and my friend Dave Cobb pointed out a spelling mistake in the newly-reopened Sleeping Beauty Castle Walkthrough. On every one of the storybook pages on display, Aurora's Prince is named "Phillip"...except on one (I think it's the one near the mirrored display of floating spinning wheels) where he's referred to as "Philip." Unfortunate, but I guess it's not too hard to imagine how it happened.

I was surprised, however, when I later uncovered an even bigger spelling inconsistency at Disneyland. Every Disney fan knows that the dock from which you sail the seas of the Caribbean...

...and many who've visited the brand-new Pirate's Lair know that the new pirate hangout (and home of the Fantasmic show) is...

CIMG3093

Wikipedia notes that Lafitte's name has been spelled both ways. If I'm being generous, maybe I could blame it on rich theming: perhaps the timeframes depicted in the Pirates of the Caribbean ride (the timeframe of the "swamp" area, specifically) is a different one from that depicted on Pirate's Lair, and maybe different spellings of the name were in vogue at the different times?

Or, more likely, the "Laffite" of Laffite's Landing isn't really Jean Laffite the pirate (why would he have a "landing" in the swamps of New Orleans?), but rather one of his descendants, and perhaps the name is more commonly spelled with two F's by modern Louisiana residents?

Yes...yes...that must be it. The detail those Imagineers put into those attractions is amazing!

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D23: What Does It Mean?
Posted Tuesday, March 17, 2009 at 1:43p Pacific Time

With the uptick in popularity of events like Comic-Con, I suppose it was inevitable that Disney would take control of its relationship with fans and launch an official fan club. And it's a perfectly reasonable thing to do: why shouldn't Disney own that relationship, and why shouldn't it make a little money off it? The more important question to the people who read a site like LaughingPlace: will D23 benefit Disney fans?

I think it's probably a wash. Yes, the D23 Expo will certainly be fun to go to, but some of that fun will almost have to come at the expense of shows like NFFC. Similarly, there's no way that a fan site will score an Imagineer interview if there's a waiting space in an upcoming issue of "Disney 23 Magazine." Fans will be getting a strengthened "official" relationship at the expense of a relationship with weaker independent Disney sources. Whether that's good or bad is hard to tell at this point, but the quality of Disney 23 Magazine and the Expo will decide.

Where I have an issue with D23--and, admittedly, it's a minor one--is on the subject of membership. Disney has no shortage of clubs it wants you to join, among them: Club 33, the Disney Vacation Club, Annual Passholders. (I'm sure there are others I've forgotten.) Disney is arguing for the umpteenth time that I need to pay a premium to elevate to the exalted status of "member," when those benefits seem slight, especially considering the two biggest aspects of D23--the new magazine and annual expo--are also accessible to non-members.

Furthermore, even for a company like Disney that turns out hundreds of products a year, there's only so much "special access" that can be granted. With my D23 membership Disney promises special access to events, merchandise... indeed, the same sorts of access that have been promised to so many other clubs. (Pity the poor Disney folks who have to figure out who gets first dibs on, say, a new attraction opening or an artist signing. I can imagine the D23, DVC, AP, and Club 33 marketing managers getting into a tussle.)

The "become a member" mantra was old already, and to me the D23 membership cards and certificates feel like obvious gimmicks. Would anything have been lost had Disney simply announced a first-class fan magazine and expo, rather than yet another club to join?

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How Disney could really please its customers
Posted Sunday, February 22, 2009 at 7:38p Pacific Time

This past week Disney announced restructuring and layoffs. In its press release, Disney claimed that what guests want more than anything is a "One Disney" experience, a relief from the multiple reservation systems and support infrastructures that each park sports today, but presumably, will not sport tomorrow. To accomplish this, they're going to consolidate many parallel park operations under one roof.

I don't know enough to say whether the consolidation makes sense; on paper, it likely does. But here's what I do know: the idea that Disney guests desire a "one Disney" experience is silly, at least for the 99.5% of Disney park guests that visit only the park nearest to them.

Click here to read more

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Demolish Club 33?
Posted Tuesday, September 23, 2008 at 11:46a Pacific Time

A few years ago, a friend invited my wife and me, along with another couple, to use his Club 33 membership for a day. I loved everything about it. Well, almost everything. The food--while good--wasn't the best I've had at a Disney resort (the Napa Rose at the Grand Californian blows it away), but in every other way I was in heaven. I loved the free entry into the park that his membership granted us; loved entering through the club's secret door; loved the fact that I could get a better-than-average meal inside of Disneyland; loved that I could take a break from the hustle and bustle of a day at the park; and loved most of all the fact that I could drink a martini and peer out a window overlooking my favorite place in the world. It's every Disney fan's dream to live in Disneyland: this felt, a little bit, like a fulfillment of that dream. Yet Club 33 troubled me in a way I had a hard time resolving.

When the Cinderella Castle Dream Suite opened in the Magic Kingdom in 2006, I was excited as anyone to see what it would look like...yet disturbed that it might be the beginning of a trend towards premium attractions for the ultra-rich inside a park that I've always believed was for everyone. Things like this have been rumored in the past (I wrote about my fear of special FastPasses available only for resort guests a while back). Then I realized: isn't Club 33—the place I loved visiting, the place created by Walt himself—the real beginning of this trend? Is the "elite" Club 33 in conflict with what I think Disneyland is supposed to be?

I believe it is. (And I suspect that if Disney today tried to build a super-premium private club in a park, the fan community wouldn't be terribly enthusiastic about it.) But that doesn't mean I think that Club 33 has to be demolished. What I enjoyed about Club 33 wasn't its exclusivity, but rather, the opportunity to have a leisurely meal in beautiful surroundings at Disneyland. I got nearly as much satisfaction out of eating at Walt's in Disneyland Paris, a restaurant similar in design to Club 33, yet accessible to anyone who bothers to make a reservation.

How do you feel about Club 33? Does a private club inside the park clash with what Disneyland stands for? And if it doesn't, should there be more Club 33s—along with other "members-only" attractions, including DVC-only perks—opening up in the Disney parks?

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Disney's New Caribbean Beach: Theming Without a Sense of Time or Place
Posted Thursday, July 31, 2008 at 6:30p Pacific Time

You may have seen this article in the Orlando Sentinel about updated theming to the Caribbean Beach resort. The illustration depicts beds styled like boats. A table themed as a giant compass. It's decked out top-to-bottom in Pirates paraphernalia, yet I think this room has the concept of Pirates' theming all wrong. Here's why:

Do you imagine that the pirates of Pirates of the Caribbean sleep in beds styled as boats? Did they do that in the movie? Of course not, so why is that the case here? It's the equivalent of the Cinderella Castle Suite offering up a giant glass slipper as a bathtub.

You could argue that what I'm asking for might demand an unappealing level of realism—do people really want to stay in what passed for a bedroom on a pirate ship?—and, of course, nobody wants that. But it seems like there's a middle-ground that would feel like a room out of the Pirates world while still preserving the "fun" that this concept thinks it's offering up.

Theming, at least the way Disney has traditionally defined it, goes beyond "styling" to communicate a sense of time and place. What time and place does this room take me to? Nowhere, unfortunately, except the Caribbean Beach Hotel circa 2009, or maybe a kid's bedroom. Not the world of Pirates of the Caribbean.

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Sell Disney World if Oil Hits $160-a-Barrel? Who Makes This Up?
Posted Monday, June 23, 2008 at 6:05p Pacific Time

I first saw this rumor on Kevin Yee's MiceAge posts, and I've now seen it repeated a half-dozen times elsewhere: Disney's accountants have done a study saying that if oil reaches $160 a barrel, there's no way the company can turn a profit on Walt Disney World. And in that environment, Disney should just sell the resort to a third party, then collect license fees from said third party.

Is this just completely made-up, because the idea sounds, well, preposterous. If it isn’t profitable for Disney to run the parks in that environment, why would it be profitable for anyone else to run them either, given that they’d also be saddled with licensing fees to pay to Disney?

Maybe this makes sense if Disney sells to Exxon. Otherwise, what am I missing here?

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Trees in the Magic Kingdom, continued
Posted Tuesday, April 29, 2008 at 9:43a Pacific Time

A quick follow-up to my previous post bemoaning the lack of trees at the Magic Kingdom's central hub. Yesterday's MiceChat photo update depicts the very progression I'm talking about. (Search for the words "Walt Disney World" about 3/4ths down the page and you'll find it.) Note that even in the 1997 photo, it appears the larger trees are still there.

UPDATE: Found out that a discussion of this topic has been going on over at the Disney World Trivia forums; check it out here, along with photos. Thanks, Brian!

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Faux Space Mountain Attraction Poster
Posted Monday, April 14, 2008 at 10:20p Pacific Time

 

Those of you who are either attraction poster or Space Mountain fans might be interested in a new poster I just produced, designed to celebrate the days back when Space Mountain was the end-all be-all of Disney rides. You can find more details over at my personal blog; you'll also find downloadable versions of the poster that you can print out for yourself.

Hope you enjoy it!

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Trees in the Magic Kingdom
Posted Saturday, April 12, 2008 at 8:29a Pacific Time

I found this photo on Flickr, and besides being a photo of a very cute kid, it reminded me of something I miss at the Magic Kingdom whenever I visit now: trees. Specifically, trees at the Hub.

The Hub trees back in 1975 were big, beautiful, and made the place feel very park-like, a little destination unto its own. When I'm there now, it feels desolate: a place to walk through, but not particularly a place to hang out and relax.

Where did the trees go? Perhaps they simply died; I'm guessing the more likely reason is that they were victim to the fireworks shows that came to dominate the Magic Kingdom's evening agenda in the '80s and '90s. Back in 1975, when this photo was taken, fireworks shows were relatively rare occurrences; management hadn't stumbled onto the fact that fireworks were key to getting people to stay in the park all evening, and spend extra dollars on food and sweatshirts needed to withstand the chiller night air. Trees make it hard to see fireworks; as a result, today we have shrubs.

Not a complaint, exactly...if my hypothesis is correct, the loss of the trees probably makes sense (at least, for those people that enjoy fireworks shows more than I do.) But I miss the way it looked back then.

UPDATE: Not long after posting this, it occurred to me that the tree removal might have as much to do with the stage in front of Cinderella Castle as the fireworks show. Now that, I have to say, I do have a problem with. Ignoring the question of whether the shows are ever any good, not only would it be a travesty to have knocked down some beautiful trees for a show that only a small percentage of visitors actually want to see (the shows are inevitably geared to six-year-olds), it's not appropriate to ever close off the primary entrance to Fantasyland, let alone do so four times a day. (Walking through the castle is one of the defining experiences at a Disney park.) Okay...end rant.

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Two Great Jungle Cruise Experiences
Posted Monday, December 31, 2007 at 4:01p Pacific Time

Jungle Cruise is a must-see when I visit a Disney park, but I can count on one hand the number of outstanding Jungle Cruise skippers I've encountered in the past ten years. In fact, I can count them on two fingers, those two fingers representing Emily and Ian, who guided my family around the world's most exotic and treacherous rivers during my December trip to Disney World.

Our first trip through, Emily delivered the standard Jungle Cruise spiel like a female Sam Kinison, punctuating the ride's high points with yelling that you'd think would be annoying, and might be were it not hilarious. After the cruise with Emily, my 3-year-old niece seemed entranced by the ride; as the park was relatively empty, we asked for--and got--a repeat trip. And Emily switched out with Ian. Ian was even more remarkable, gliding around the front of the boat like a compact Jim Carrey crossed with Fred Astaire, yet also prone to breaking out in Gilbert and Sullivan-style light opera. If it sounds crazy, it was, but it was crazy-good.

To be fair to the other skippers I've seen, most of them are at least adequate. A few are good; at least one or two have been outright terrible. But Emily and Ian were inspired; seek them out next time you're in Florida.

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In Defense of Space Mountain
Posted Friday, November 30, 2007 at 8:17p Pacific Time

In my most recent column, I made what I'll admit is a totally outrageous claim: that Walt Disney World's Space Mountain is the best version of the ride anywhere. I knew before I said it that most Disney fans disagreed with me. I had a hard time believing it myself. I mean, Paris's Space Mountain is the most beautiful, right? And Disneyland's revamped version is the most modern. How could WDW's be best?

Click here to read more

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"Placemaking" at Disney's California Adventure
Posted Thursday, October 18, 2007 at 6:24p Pacific Time

 
I've always liked California Adventure. The word "liked" in that sentence is a deliberate choice, and for me, an accurate one. A good time can be had at DCA, though it would be an exaggeration to call the place an amazing experience. Fun? Yeah. Charming? Not as much. And it's that charm-deficit problem that the recently-announced upgrade to the park is designed to fix. (Al Lutz has a nice overview here.) From all indications, it seems like the upgrade will do its job nicely.

The term "placemaking" came into vogue at Imagineering not long after California Adventure opened. Turns out Imagineering wasn't, as many might have supposed, in the business of building fun amusement parks; their business was creating an atmosphere, "making a place." I don't disagree with that assessment. And, in fact, I suspect this new definition of Imagineering came to be because "placemaking" was exactly what WDI hadn't succeeded in doing at California Adventure. It must have felt like it was time to re-focus, and "placemaking" was the way to do it. The 1920s-era, Walt-arriving-in-California theme overlay should, in theory, make park guests feel like they're in a different place and time, the first goal of any placemaking mission, and, indeed, the first mission that any Disney park has to succeed at. Here's hoping it works.
 
And here's hoping that they avoid one misstep I noted in the announcement. The entrance plaza--at least according to Al--is going to be modeled after L.A.'s long-gone Pan-Pacific Auditorium. WDI is supposed to be the master of spot-on theming...but the Pan-Pacific Auditorium, well, doesn't look like the '20s. In fact, a quick look in Wikipedia indicates that it wasn't built until 1935. The entrance plaza is supposed to invoke Walt Disney's arrival to California in the mid-'20s, yet it's styled after a Streamline Moderne building that wouldn't be built for another decade? Maybe this is a nitpick, but it would seem like the first goal of placemaking would be to not hit any false notes; hopefully WDI will think this one through a little more.
 

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Walt Disney World: Six Days and Counting
Posted Sunday, September 16, 2007 at 2:14p Pacific Time


A lot of people claim a "coming home" sort of feeling when they visit Disneyland; I get that feeling when I visit Walt Disney World. It's the park I grew up with, the one that for me defined what the experience of a Disney park is supposed to feel like. And I'm visiting again in six days, for the first time in almost two years.

Since I now live in California, visits to Disney World are more precious than they used to be; here's what I'm looking forward to the most:

The new Haunted Mansion. Orlando's Mansion has always been my favorite version: the great "House of Usher" exterior, eerie entry foyer, and lengthier, more fleshed-out ride all contribute to making it the tops. Though I couldn't keep myself from reading up on the new enhancements before they premiered, I've religiously avoided any of the ride video and audio--even descriptions--since it has opened. From the little I've gathered I think it'll be very cool, and I can't wait.

Taking the boat launch to the Magic Kingdom. There's no better way to do it; a tram can't compare.

The Cinderella Castle tile murals. I think the best, purely artistic achievement in any of the Disney parks. They're beautiful.

It's A Small World. Small World, believe it or not, is my favorite attraction. Disneyland's is the best, but Disney World's presentation is different enough that it feels like its own experience, and I appreciate it just as much.

Speed boats. I always enjoy flying around the Seven Seas Lagoon and Bay Lake in the tiny, two-person "water sprite" speed boats. When I was a kid I would ride in these boats with one of my parents and stare at the expansive shores of Bay Lake, all the time dreaming about the great stuff that would someday be built in those undeveloped areas. (How much better would Disney World be if all of the parks could have somehow been centered around these lakes instead of scattered miles apart from each other?) And it grants the opportunity for a nice, nostalgic look at Treasure/Discovery Island, one of the more fun things I remember doing at Disney World in the '70s.

Jungle Cruise. Though you're only in it for less than a minute, the temple in the middle of the attraction--missing from Disneyland's version--makes the whole thing seem like a deeper adventure; I love going through it.

Swiss Family Robinson Treehouse. It's not so much that I dislike the Tarzan theming in Disneyland; I just hate that they took away what I liked best about the place: the clever plumbing system that was a joy to watch, but more importantly, the sense that someone actually lives there. Tarzan's Treehouse feels like a museum by comparison. 

Electrical Water Pageant. The only nighttime show in any Disney park that I actually enjoy. No lines, no fighting for curb space, cool music, and some great visuals.

But the main thing I'm looking forward to is spending time with my extended family. My brother will be taking his two little boys (ages 4 and 2) for the first time, and I'll be visiting with my Mom for the first time in almost ten years and my Dad for the first time in almost twenty. Hard to believe that I ever would have been able to say such a thing given that family trips to Disney World were so frequent in my childhood. I can't wait.

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Splash Mountain: the Write-Up
Posted Friday, September 7, 2007 at 9:40p Pacific Time


A year or two ago I was asked to contribute to a Walt Disney World guide book. The one piece I ended up writing--about the Magic Kingdom's Splash Mountain--was as far as I know never included in the book. I always liked what I wrote, especially it's conclusion, so I thought I'd share it here.

My own feelings about Splash Mountain are somewhat muted. Waiting in line for the ride can be a tortuous experience (save for the beautiful subterranean queue in Tokyo's version), and the ride seems very reliant on a story that I suspect is incomprehensible to most guests. But it is fun, and the final paragraph in my summary indicates that I think it demonstrates some truly noteworthy design.

Let me know if you spot any inaccuracies!



Splash Mountain, along with attractions like Tower of Terror, continues the trend of incorporating thrills into the Disney parks by wrapping traditional amusement rides in elaborately-themed packages. Imagineer Tony Baxter--famous for designing Big Thunder Mountain--is said to have come up with the concept while trying to figure out what to do with the dozens of animatronic animals orphaned at the closing of Disneyland's "America Sings" show. The solution, an update to the standard "log flume" ride, opened in 1989 at Disneyland and became an instant hit. It wasn't long after that a second-generation version of the ride was prepared for Walt Disney World and Tokyo Disneyland.

The Magic Kingdom's Splash Mountain (opened three years later) is similar to the original but sports enhancements that make the overall experience more pleasant. The flume itself is a foot wider in Orlando, allowing larger capacity boats where guests sit side-by-side rather than single-file. It's not only a more comfortable arrangement but one that's faster to enter and exit, increasing the ride's capacity. The flume technology itself--this time designed by Disney rather than the off-the-shelf technology used in California--makes the ride considerably smoother as well.

The logistics of constructing something as large--and unusual--as Splash Mountain are worth examining. The ride's exterior was first sculpted in miniature, then scanned into a computer. Wired to a rebar-bending machine, the computer produced life-size section-by-section replicas of the model. After installation of each section on-site, concrete was sprayed, then shaped and painted by craftspeople to appear like the clay and dirt that supposedly make up the mountain. Scale and color were both taken into account to ensure that the structure, intended to look like southern clay, coordinated with the western feel of neighboring Big Thunder Mountain. Making room on the site itself for such an enormous ride (remember: there's a huge warehouse behind Splash Mountain that holds most of the attraction) wasn't easy, either. Frontierland's old train station was in the way and was demolished, replaced with the elevated station now nestled in-between Splash Mountain and Big Thunder.

The Disney parks have an intense and loyal fan base, and few changes to the parks get made without associated controversy. Purists endlessly debate whether a ride like Splash Mountain that features Disney characters belongs outside of Fantasyland, or the appropriateness of an attraction themed to the old South in a land that's supposed to depict the frontier West. (Or, indeed, whether thrill rides belong in a Disney park at all!) Regardless, the ride's cute animals, exciting plunges--not to mention its air-conditioned interior--have made it a bona fide hit.

Splash Mountain broke a long-standing taboo: for the first time Disney guests would, by design, get wet. Since then, the floodgates have literally been opened to guests being sprayed on Aladdin's Magic Carpets and drenched on Kali River Rapids. The success of Splash Mountain hasn't gone unnoticed elsewhere in the amusement ride industry, and themed water rides have become more and more common. Alton Towers' famous flume recently got a "bathtub" overlay, and one needs only travel a few miles to Universal Studios' Islands of Adventure to see no less than three Splash Mountain-inspired water rides, including the Jurassic Park River Adventure.

If you're on the attraction at sunset, be sure to note the absolutely spectacular view of Cinderella Castle and Space Mountain as you ride over the crest of the mountain. Seeing it unfold, you'll first think to yourself, "beautiful!" Soon after, you'll realize that the postcard-perfect view probably wasn't an accident. And not long after that, you'll begin to appreciate the forethought that has gone into making the Disney parks the experience that they are.

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FastPass Fairness in the Magic Kingdom
Posted Wednesday, September 5, 2007 at 10:03p Pacific Time


Jim Hill writes in his latest post about a patent application for a process by which FastPasses could be purchased by Disney resort guests from their hotel rooms, a benefit that presumably wouldn't be extended to day visitors or guests staying off-property. Though some of the details in the post are new, the idea isn't; this sort of thing has been rumored for years. I hope it doesn't happen.

I don't begrudge the fact that Disney resort guests stay in hotels that differ wildly in quality and status. Vacationers--whether they're of significant means or not--like to spend money in different ways, and some enjoy splurging on a luxurious hotel stay while others would just as soon not. That's okay.

Inside the gates, however, the parks should remain egalitarian places. Nobody should be able to buy their way onto an attraction. Disneyland and its counterparts are one of the few places where everyone can feel the same, where everyone can feel a part of the same shared experience. I don't think it's being naive to want or hope that that won't change.

It's worth noting that a patent application is hardly a statement of intent. Let's hope it isn't. There are lots of creative ways that Disney can raise revenues; this doesn't have to be one of them.

Thoughts?


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Things Only I Seem To Like: Disneyland's Winnie the Pooh
Posted Monday, September 3, 2007 at 12:44p Pacific Time


It's only natural that a blog post entitled Things Only I Seem To Dislike should be followed up with, well, another with precisely the title I'm using for this post. And oddly, in what's going to become a multi-part series, I'm starting with a ride that isn't even one of my favorites. But it deserves mention because the hatred this ride engenders is awe-inspiring. And I don't get it.

I'm speaking of Disneyland's Winnie the Pooh ride. People (or at least the Disney Internet community--that's an important distinction to make) hate--hate--this thing. Effective arguments about why this is so are hard to come by. Here's what I tend to read online:

1) The ride isn't a blockbuster "E"-ticket. No doubt, but most attractions fail to meet this criterion. And did anyone at Disney, either in press or in advertising, ever suggest that it was a masterpiece?

2) It's the worst of the Disney Winnie the Pooh rides. Probably true: Florida and Hong Kong's implementations are longer, and in Tokyo's elaborate rendition one particular show scene (the Blustery Day scene) is among the best things Imagineering has ever produced.

I'd contend, however, that evaluations based upon comparisons to other park's implementations aren't relevant. The typical Disneyland day visitor 1) hasn't been to any other Disney park, and 2) even if they had, they'd likely have no recollection that the other version they'd ridden was any different. Far better to evaluate the ride based on whether it entertains those who ride it.

(After making that argument it's worth asking: do typical day visitors enjoy it? I can't answer that question, but if they don't, I'm pretty sure that its weakness compared to what's in Tokyo isn't the reason.)

3) It's inferior to Country Bear Jamboree, the attraction it replaced. Certainly Winnie the Pooh features fewer--and less interesting--animatronic figures than the earlier attraction (a lot of Disney fans use this as a rough metric for attraction quality), but let's face it: Disney didn't demolish the Country Bear Theater because they were tired of replacing the carpeting from the non-stop tidal waves of guests. The attraction just wasn't that popular. And if you want to make an argument based primarily on nostalgia, go ahead--but at least acknowledge that's what you're doing, and acknowledge that the operators of Disneyland don't always have the luxury of making that same argument.

All that being said, Anaheim's "Winnie the Pooh" doesn't qualify as one of my favorite attractions, but it's certainly not one of the worst. It's of noticeably better quality than the Fantasyland dark rides it emulates. And though I don't know for sure, my guess is that it easily draws more riders--and more effectively entertains guests--than the Country Bear Jamboree did during its last years of operation.

So, why the hatred?


Coming soon: more Things Only I Like...


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The "Partners" Statue...a clarification
Posted Sunday, August 19, 2007 at 9:49a Pacific Time


My decision to include the "Partners" statue as one of the things I don't like at the Disney parks has taken a severe beating on recent LaughingPlace podcasts. Not surprising--I mean, the subject of my post was "things only I dislike"--so dissension and disbelief should come with the territory. But I could have done a better job explaining my thinking, so I'll take this moment to clarify.

Contrary to the impression I gave in my original post, I don't automatically dislike the idea of a statue of Walt in a Disney park. Unnecessary? Probably. But automatically a mistake? No. But this statue...this particular statue is what I think I have the problem with. For me, it fails on a sculptural level: Walt looks uncomfortably stiff, and Mickey's body is so rigid that it fails to convey any life whatsoever.* Conceptually, the statue is questionable as well: posing Walt with Mickey strikes me as a little too cute. The juxtaposition works to the detriment of both figures: it makes Walt seem as two-dimensional as a cartoon character, and Mickey as leaden as a real-life human.

How could the situation be made better? Better figures that don't feel so stiff would go light years towards helping the situation. (I know that the statue was sculpted by Disney Legend(tm) Blaine Gibson, but hey...even the greats can sometimes be not-so-great.) If we needed to have a statue--and let's take the case of Disney World's Magic Kingdom--I'd rather have it back in the quiet little corner of Town Square where the Walt Disney Story used to be. That would suggest bringing back the Walt Disney Story exhibit, which I'd argue was a better tribute to Walt Disney than a statue is. And reincarnating that exhibit would address my final objection to the statue, which is that the statue as constructed is too much "Uncle Walt" and not enough "Walt Disney, American." A piece of art that communicated the latter sentiment would be just as beautiful but more accurate and insightful, more true to the spirit of the man.

As it stands now, when I walk in front of Cinderella Castle I think back to when I was a kid and it used to be a beautiful flower garden...and that was all. That famous (and possibly apocryphal) quote attributed to John Hench regarding California Adventure always springs to mind--"I liked it better when it was a parking lot"--well, I liked this better when it was just marigolds.



*A Fred Moore-style Mickey would have gone a long way towards making Mickey seem more alive. Picture the bouncy, expressive Mickey from "The Brave Little Tailor" and realize how far from ideal this sculpture really is. Roy Disney's statue at the front of the park is considerably better than Walt's--I'm guessing the sitting pose makes it much easier to convey a sense of comfort and life--though I don't think Minnie fares much better here than Mickey did.


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Ghost Host: Up Close and Personal
Posted Saturday, July 28, 2007 at 10:52a Pacific Time


"Of course, there's always my way..."

How many hundreds of times had I heard that phrase, while standing in the Haunted Mansion's stretching room or listening to that Ron Howard Haunted Mansion LP as a kid, without ever taking notice of it? Yet I remember, about ten years ago, standing in the stretching room, hearing the Ghost Host utter those words, gazing up to see that swinging corpse in the rafters and all of a sudden realizing: "My way? What the heck is he talking about?"

Questions entered my head in rapid succession:

"His way...the hanging corpse...is that how the Ghost Host died? Suicide...?"

"...Hanging?"

And most interestingly: "Is that the body of the Ghost Host hanging up there right now?"

More questions than answers, and none of this had ever occurred to me before. Besides leaving me feel profoundly enlightened, it also left me feeling incredibly obtuse. Was I--after spending hundreds of hours thinking about this place--the only one in the room who didn't know the meaning of "my way?" (A quick check with my brother standing next to me--who should know the attraction only a little less well than I do--revealed that he'd never thought about it either. So maybe we're both a little slow.)

Just recently, the story took a step forward for me. The Haunted Mansion blog Ghost Relations Department has a post that claims that a particular Haunted Mansion portrait is the likeness of the Ghost Host. And what's displayed in the painting? A creepy, undead-looking gentleman with a tell-tale noose around his neck. Ah-ha. (The post doesn't, however, make any allusions to the "my way"-noose relationship: either they missed it, or it's such an obvious connection that it went unstated.)

Based on the assertion that this is the image of the Ghost Host--which I have no reason to doubt*--it seems clear that the Ghost Host did die by hanging. Was it suicide? Don't know. Is that his body, hanging up there in the rafters? Don't know that either. But just for my own personal satisfaction, I'm going to assume that it is: I like it that way.

There are still questions to be answered (though they likely never will be), but am I the only one who didn't put two-and-two together about the backstory of the Ghost Host?

 

 


* GrimGhosts.com also indicates that this image is a representation of the Ghost Host. (Search for the second occurrence of the term "Ghost Host" on the page.)

 

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A Few Things Only I Seem To Dislike...
Posted Tuesday, July 17, 2007 at 6:11a Pacific Time


A great question in last week's LaughingPlace podcast: is there a Disney attraction or show where it feels like you're the only one in the world that doesn't like it? Here are a few of mine:

Disneyland's Fantasmic

Projecting movies on a sheet of water is cool. But the sappy "dreaming/wishing/believing" storyline isn't, and I resent how Fantasmic takes over Disneyland's whole Frontierland/New Orleans Square area every evening. No one gets to ride the Mark Twain at night. No one gets the pleasure of hanging out at the River Belle Terrace casually taking in the sights without the sense that they're sitting in a stadium.

Soarin' over California

I don't so much hate Soarin' as think it's simply overrated. I do love the "whoosh" that comes when you take off at the beginning of the ride, but after that it seems like you're watching a scratched, low-quality IMAX film at a discount science center. And the queue in California is unforgivably boring.

Buzz Lightyear's Astro Blasters (and variants in other parks...)

This ride receives praise from nearly everyone. Again, I don't hate it...but it just doesn't impress me with its visuals or kinetics (a term I'll use to describe the sensation of the ride experience.) If the fun of the ride's "game" made up for it it would be one thing, but it doesn't.

DisneySea's 20,000 Leagues Under the Sea

Here's an obscure one for those of you who've been able to visit DisneySea. For a ride that has such amazing source material to work from, it underperforms. The "underwater" effect, cool as it is, makes it too hard to see out the windows, and what there is to see outside of the windows feels like a very slightly upgraded Fantasyland dark ride, not an E-ticket attraction. (For a little more in-depth criticism--pun not intended--you can read my lengthier review of DisneySea.)

Disneyland's Innoventions

People rave and rave about how amazing Disneyland's Innoventions is, how it's the one thing to see at the park if you only have the time to see one thing. Oh, wait...I'm thinking of Pirates of the Caribbean. Everybody dislikes Innoventions, not just me. Sorry about that.

"Partners"

I'll end up losing most of you with this admission, but I have to say it: I hate the "Partners" statues that have cropped up in front of the castles at most of the parks. The statues are part of the ongoing deification of Walt Disney that started while he was alive but shifted into overdrive after his death. The parks don’t need this kind of overt tribute—after all, they’re already called “Disneyland” and “Walt Disney World”—especially in the form of a bronze statue of Walt and Mickey Mouse that, for me at least, manages to trivialize them both. A lot of people find the statues cute, even moving, but to my way of thinking the parks themselves are already the best tribute possible.


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Ratatouille in World Showcase?
Posted Friday, July 13, 2007 at 11:10p Pacific Time


Photo courtesy WDWFun.com.

Imagine, for a minute, that you're in charge of Epcot. In this scenario there's an empty spot in World Showcase's France pavilion and you have the chance to fill it with a new restaurant. Thanks to the success of Pixar's newest film someone suggests opening a restaurant called "Ratatouille," just like the one in the movie. Great idea, right?

Or is it? Let's forget for a second the idea that people might assume that the place is overrun with rats and instead focus on whether the idea is appropriate in another sense: would opening this restaurant completely change what World Showcase is supposed to be about?

Remember, the restaurant in the film doesn't really exist in Paris. The film wasn't made by Frenchmen. In fact, nothing about the film is truly French at all, a charge that even the filmmakers wouldn't deny. Yet you're going to put this fake French restaurant smack dab in the middle of something that is supposed to be a replica of "real" France?

Is the France pavilion a replica of France? Or is it "Franceland," a place like any other imaginary Disney place, where characters frolic and anything can happen? Originally, Disney positioned it as the former: Epcot's Germany, for example, was supposed to be worlds apart from German-inspired architecture one saw in Fantasyland. The latter was a dream; Epcot was "real," staffed by real people flown in from the countries being represented, with real food, real shops...you get the idea.

I'm a little torn, personally: part of me would like to relieve Epcot from the shackles of trying to be real, an ambition it's never been able to live up to. (And an ambition one could easily argue had already been broken in dozens of ways, including the addition of attractions like Norway's Maelstrom and the new and improved Rio del Tiempo.) But the other part of me loves the idea of Disney theme parks that don't have anything to do with Disney characters. There's so much that can be done in the realm of themed architecture and entertainment that doesn't involve reproducing the latest hit movie, and it saddens--though never surprises--me when Disney executives march in Mickey Mouse (or in this case, Remy) at the first sign of sliding attendance.

What would you do? Does a Ratatouille restaurant in France undermine what Epcot's supposed to be about...or am I overreacting?

 

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