True-Life Adventureland
The Story Behind Wishing Stars: a GPS Adventure You Play at Disneyland
Posted Monday, September 7, 2009 at 4:31p Pacific Time

When I was little, whenever my Dad, brother, and I were out for a drive in our family's elaborate 1970s customized van, we used to play a game we called "Disney World Rides." Basically, it was a variant of "20 Questions," except the answer was always some attraction/shop/you-name-it at Disney World. It was an intensely fun game, not because it was actually that great of a game, but because it gave me an excuse to think and talk about Disney World, which was what I wanted to be doing all of the time. (I even remember, with my Dad's help, writing a very simple version of the game that played on the shiny new Atari 800 home computer we purchased around that time.)
It's now 30 years later, and it was time for "Disney World Rides" to grow up. I've written a game called "Wishing Stars" for the iPhone, and thanks to today's technology, it's way more of an adventure than "Disney World Rides" ever was. The premise: dozens of Wishing Stars have been hidden around Disneyland (Disney World, too, coming in November), and it's your job to find them. How do you do that? Solve clues that will lead you to locations where the virtual stars are "hidden." (Using the GPS magic packed into your iPhone, the app can figure out whether you're standing in the spot that the clue is leading you to.) You can see it in action at http://wishing-stars.com/demo.
What I'm most excited about is the opportunity to lead people to the hidden, under-traveled places that I love at the Disney parks. I've always felt Tom Sawyer Island/Pirates' Lair was an undiscovered gem; with the creation of a Wishing Stars Quest that takes players there...voila! Players will now have an incentive to discover it.* Disney World's Electrical Water Pageant is one of my favorite experiences, yet virtually unknown to most. A new Quest in the upcoming Disney World release of Wishing Stars will solve that problem.
This gets to the underlying challenge: you see people using their phones while waiting in line on Space Mountain, playing Tetris and browsing Facebook. But wouldn't it be great if what people were doing on their phone could immerse them further into the Disney experience, rather than distract from it? By taking people to the places that make the Disney parks special--as well as providing some "in-queue quests" that can be played while waiting in line--hopefully Wishing Stars will be a true enhancement to a park experience rather than a distraction.
I hope those that are intrigued will try it out. Let me know about your experience! For the latest in Wishing Stars news, you can follow me on Twitter at http://twitter.com/wishing_stars. And I'm going to be at the D23 Expo, so those of you who'd like to talk about the game can meet up with me in person! (Twitter is the best way to coordinate...)
* The dragon drama on Pirates' Lair over the summer kept me from including the Pirates' Lair Quest in first release of the game (one of the Wishing Star locations was hidden by construction walls!) But now that things seemed to be fixed, my Pirates' Lair quest will be included in the next update!
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Disneyland Spelling Errors
Posted Friday, June 19, 2009 at 4:11p Pacific Time
I was at Disneyland a few days ago, and my friend Dave Cobb pointed out a spelling mistake in the newly-reopened Sleeping Beauty Castle Walkthrough. On every one of the storybook pages on display, Aurora's Prince is named "Phillip"...except on one (I think it's the one near the mirrored display of floating spinning wheels) where he's referred to as "Philip." Unfortunate, but I guess it's not too hard to imagine how it happened.
I was surprised, however, when I later uncovered an even bigger spelling inconsistency at Disneyland. Every Disney fan knows that the dock from which you sail the seas of the Caribbean...

...and many who've visited the brand-new Pirate's Lair know that the new pirate hangout (and home of the Fantasmic show) is...


Wikipedia notes that Lafitte's name has been spelled both ways. If I'm being generous, maybe I could blame it on rich theming: perhaps the timeframes depicted in the Pirates of the Caribbean ride (the timeframe of the "swamp" area, specifically) is a different one from that depicted on Pirate's Lair, and maybe different spellings of the name were in vogue at the different times?
Or, more likely, the "Laffite" of Laffite's Landing isn't really Jean Laffite the pirate (why would he have a "landing" in the swamps of New Orleans?), but rather one of his descendants, and perhaps the name is more commonly spelled with two F's by modern Louisiana residents?
Yes...yes...that must be it. The detail those Imagineers put into those attractions is amazing!
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D23: What Does It Mean?
Posted Tuesday, March 17, 2009 at 1:43p Pacific Time
With the uptick in popularity of events like Comic-Con, I suppose it was inevitable that Disney would take control of its relationship with fans and launch an official fan club. And it's a perfectly reasonable thing to do: why shouldn't Disney own that relationship, and why shouldn't it make a little money off it? The more important question to the people who read a site like LaughingPlace: will D23 benefit Disney fans?
I think it's probably a wash. Yes, the D23 Expo will certainly be fun to go to, but some of that fun will almost have to come at the expense of shows like NFFC. Similarly, there's no way that a fan site will score an Imagineer interview if there's a waiting space in an upcoming issue of "Disney 23 Magazine." Fans will be getting a strengthened "official" relationship at the expense of a relationship with weaker independent Disney sources. Whether that's good or bad is hard to tell at this point, but the quality of Disney 23 Magazine and the Expo will decide.
Where I have an issue with D23--and, admittedly, it's a minor one--is on the subject of membership. Disney has no shortage of clubs it wants you to join, among them: Club 33, the Disney Vacation Club, Annual Passholders. (I'm sure there are others I've forgotten.) Disney is arguing for the umpteenth time that I need to pay a premium to elevate to the exalted status of "member," when those benefits seem slight, especially considering the two biggest aspects of D23--the new magazine and annual expo--are also accessible to non-members.
Furthermore, even for a company like Disney that turns out hundreds of products a year, there's only so much "special access" that can be granted. With my D23 membership Disney promises special access to events, merchandise... indeed, the same sorts of access that have been promised to so many other clubs. (Pity the poor Disney folks who have to figure out who gets first dibs on, say, a new attraction opening or an artist signing. I can imagine the D23, DVC, AP, and Club 33 marketing managers getting into a tussle.)
The "become a member" mantra was old already, and to me the D23 membership cards and certificates feel like obvious gimmicks. Would anything have been lost had Disney simply announced a first-class fan magazine and expo, rather than yet another club to join?
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How Disney could really please its customers
Posted Sunday, February 22, 2009 at 7:38p Pacific Time
This past week Disney announced restructuring and layoffs.
In its press release, Disney claimed that what guests want more than
anything is a "One Disney" experience, a relief from the multiple
reservation systems and support infrastructures that each park sports
today, but presumably, will not sport tomorrow. To accomplish this,
they're going to consolidate many parallel park operations under one
roof.
I don't know enough to say whether the consolidation makes sense;
on paper, it likely does. But here's what I do know: the idea that
Disney guests desire a "one Disney" experience is silly, at least for
the 99.5% of Disney park guests that visit only the park nearest to
them.
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Demolish Club 33?
Posted Tuesday, September 23, 2008 at 11:46a Pacific Time

A few years ago, a friend invited my wife and me, along with another couple, to use his Club 33 membership for a day. I loved everything about it. Well, almost everything. The food--while good--wasn't the best I've had at a Disney resort (the Napa Rose at the Grand Californian blows it away), but in every other way I was in heaven. I loved the free entry into the park that his membership granted us; loved entering through the club's secret door; loved the fact that I could get a better-than-average meal inside of Disneyland; loved that I could take a break from the hustle and bustle of a day at the park; and loved most of all the fact that I could drink a martini and peer out a window overlooking my favorite place in the world. It's every Disney fan's dream to live in Disneyland: this felt, a little bit, like a fulfillment of that dream. Yet Club 33 troubled me in a way I had a hard time resolving.
When the Cinderella Castle Dream Suite opened in the Magic Kingdom in 2006, I was excited as anyone to see what it would look like...yet disturbed that it might be the beginning of a trend towards premium attractions for the ultra-rich inside a park that I've always believed was for everyone. Things like this have been rumored in the past (I wrote about my fear of special FastPasses available only for resort guests a while back). Then I realized: isn't Club 33—the place I loved visiting, the place created by Walt himself—the real beginning of this trend? Is the "elite" Club 33 in conflict with what I think Disneyland is supposed to be?
I believe it is. (And I suspect that if Disney today tried to build a super-premium private club in a park, the fan community wouldn't be terribly enthusiastic about it.) But that doesn't mean I think that Club 33 has to be demolished. What I enjoyed about Club 33 wasn't its exclusivity, but rather, the opportunity to have a leisurely meal in beautiful surroundings at Disneyland. I got nearly as much satisfaction out of eating at Walt's in Disneyland Paris, a restaurant similar in design to Club 33, yet accessible to anyone who bothers to make a reservation.
How do you feel about Club 33? Does a private club inside the park clash with what Disneyland stands for? And if it doesn't, should there be more Club 33s—along with other "members-only" attractions, including DVC-only perks—opening up in the Disney parks?
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Disney's New Caribbean Beach: Theming Without a Sense of Time or Place
Posted Thursday, July 31, 2008 at 6:30p Pacific Time

You may have seen this article in the Orlando Sentinel about updated theming to the Caribbean Beach resort. The illustration depicts beds styled like boats. A table themed as a giant compass. It's decked out top-to-bottom in Pirates paraphernalia, yet I think this room has the concept of Pirates' theming all wrong. Here's why:
Do you imagine that the pirates of Pirates of the Caribbean sleep in beds styled as boats? Did they do that in the movie? Of course not, so why is that the case here? It's the equivalent of the Cinderella Castle Suite offering up a giant glass slipper as a bathtub.
You could argue that what I'm asking for might demand an unappealing level of realism—do people really want to stay in what passed for a bedroom on a pirate ship?—and, of course, nobody wants that. But it seems like there's a middle-ground that would feel like a room out of the Pirates world while still preserving the "fun" that this concept thinks it's offering up.
Theming, at least the way Disney has traditionally defined it, goes beyond "styling" to communicate a sense of time and place. What time and place does this room take me to? Nowhere, unfortunately, except the Caribbean Beach Hotel circa 2009, or maybe a kid's bedroom. Not the world of Pirates of the Caribbean.
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Sell Disney World if Oil Hits $160-a-Barrel? Who Makes This Up?
Posted Monday, June 23, 2008 at 6:05p Pacific Time
I first saw this rumor on Kevin Yee's MiceAge posts, and I've now seen it repeated a half-dozen times elsewhere: Disney's accountants have done a study saying that if oil reaches $160 a barrel, there's no way the company can turn a profit on Walt Disney World. And in that environment, Disney should just sell the resort to a third party, then collect license fees from said third party.
Is this just completely made-up, because the idea sounds, well, preposterous. If it isn’t profitable for Disney to run the parks in that environment, why would it be profitable for anyone else to run them either, given that they’d also be saddled with licensing fees to pay to Disney?
Maybe this makes sense if Disney sells to Exxon. Otherwise, what am I missing here?
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Trees in the Magic Kingdom, continued
Posted Tuesday, April 29, 2008 at 9:43a Pacific Time

A quick follow-up to my previous post bemoaning the lack of trees at the Magic Kingdom's central hub. Yesterday's MiceChat photo update depicts the very progression I'm talking about. (Search for the words "Walt Disney World" about 3/4ths down the page and you'll find it.) Note that even in the 1997 photo, it appears the larger trees are still there.
UPDATE: Found out that a discussion of this topic has been going on over at the Disney World Trivia forums; check it out here, along with photos. Thanks, Brian!
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Faux Space Mountain Attraction Poster
Posted Monday, April 14, 2008 at 10:20p Pacific Time

Those of you who are either attraction poster or Space Mountain fans might be interested in a new poster I just produced, designed to celebrate the days back when Space Mountain was the end-all be-all of Disney rides. You can find more details over at my personal blog; you'll also find downloadable versions of the poster that you can print out for yourself.
Hope you enjoy it!
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Trees in the Magic Kingdom
Posted Saturday, April 12, 2008 at 8:29a Pacific Time

I found this photo on Flickr, and besides being a photo of a very cute kid, it reminded me of something I miss at the Magic Kingdom whenever I visit now: trees. Specifically, trees at the Hub.
The Hub trees back in 1975 were big, beautiful, and made the place feel very park-like, a little destination unto its own. When I'm there now, it feels desolate: a place to walk through, but not particularly a place to hang out and relax.
Where did the trees go? Perhaps they simply died; I'm guessing the more likely reason is that they were victim to the fireworks shows that came to dominate the Magic Kingdom's evening agenda in the '80s and '90s. Back in 1975, when this photo was taken, fireworks shows were relatively rare occurrences; management hadn't stumbled onto the fact that fireworks were key to getting people to stay in the park all evening, and spend extra dollars on food and sweatshirts needed to withstand the chiller night air. Trees make it hard to see fireworks; as a result, today we have shrubs.
Not a complaint, exactly...if my hypothesis is correct, the loss of the trees probably makes sense (at least, for those people that enjoy fireworks shows more than I do.) But I miss the way it looked back then.
UPDATE: Not long after posting this, it occurred to me that the tree removal might have as much to do with the stage in front of Cinderella Castle as the fireworks show. Now that, I have to say, I do have a problem with. Ignoring the question of whether the shows are ever any good, not only would it be a travesty to have knocked down some beautiful trees for a show that only a small percentage of visitors actually want to see (the shows are inevitably geared to six-year-olds), it's not appropriate to ever close off the primary entrance to Fantasyland, let alone do so four times a day. (Walking through the castle is one of the defining experiences at a Disney park.) Okay...end rant.
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Two Great Jungle Cruise Experiences
Posted Monday, December 31, 2007 at 4:01p Pacific Time
Jungle Cruise is a must-see when I visit a Disney park, but I can count on one hand the number of outstanding Jungle Cruise skippers I've encountered in the past ten years. In fact, I can count them on two fingers, those two fingers representing Emily and Ian, who guided my family around the world's most exotic and treacherous rivers during my December trip to Disney World.
Our first trip through, Emily delivered the standard Jungle Cruise spiel like a female Sam Kinison, punctuating the ride's high points with yelling that you'd think would be annoying, and might be were it not hilarious. After the cruise with Emily, my 3-year-old niece seemed entranced by the ride; as the park was relatively empty, we asked for--and got--a repeat trip. And Emily switched out with Ian. Ian was even more remarkable, gliding around the front of the boat like a compact Jim Carrey crossed with Fred Astaire, yet also prone to breaking out in Gilbert and Sullivan-style light opera. If it sounds crazy, it was, but it was crazy-good.
To be fair to the other skippers I've seen, most of them are at least adequate. A few are good; at least one or two have been outright terrible. But Emily and Ian were inspired; seek them out next time you're in Florida.
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In Defense of Space Mountain
Posted Friday, November 30, 2007 at 8:17p Pacific Time

In my most recent column, I made what I'll admit is a totally outrageous claim: that Walt Disney World's Space Mountain is the best version of the ride anywhere. I knew before I said it that most Disney fans disagreed with me. I had a hard time believing it myself. I mean, Paris's Space Mountain is the most beautiful, right? And Disneyland's revamped version is the most modern. How could WDW's be best?
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"Placemaking" at Disney's California Adventure
Posted Thursday, October 18, 2007 at 6:24p Pacific Time
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Walt Disney World: Six Days and Counting
Posted Sunday, September 16, 2007 at 2:14p Pacific Time
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Splash Mountain: the Write-Up
Posted Friday, September 7, 2007 at 9:40p Pacific Time
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FastPass Fairness in the Magic Kingdom
Posted Wednesday, September 5, 2007 at 10:03p Pacific Time
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Things Only I Seem To Like: Disneyland's Winnie the Pooh
Posted Monday, September 3, 2007 at 12:44p Pacific Time
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The "Partners" Statue...a clarification
Posted Sunday, August 19, 2007 at 9:49a Pacific Time
*A Fred Moore-style Mickey would have gone a long way towards making Mickey seem more alive. Picture the bouncy, expressive Mickey from "The Brave Little Tailor" and realize how far from ideal this sculpture really is. Roy Disney's statue at the front of the park is considerably better than Walt's--I'm guessing the sitting pose makes it much easier to convey a sense of comfort and life--though I don't think Minnie fares much better here than Mickey did.
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Ghost Host: Up Close and Personal
Posted Saturday, July 28, 2007 at 10:52a Pacific Time
"Of course, there's always my way..."
How many hundreds of times had I heard that phrase, while standing in the Haunted Mansion's stretching room or listening to that Ron Howard Haunted Mansion LP as a kid, without ever taking notice of it? Yet I remember, about ten years ago, standing in the stretching room, hearing the Ghost Host utter those words, gazing up to see that swinging corpse in the rafters and all of a sudden realizing: "My way? What the heck is he talking about?"
Questions entered my head in rapid succession:
"His way...the hanging corpse...is that how the Ghost Host died? Suicide...?"
"...Hanging?"
And most interestingly: "Is that the body of the Ghost Host hanging up there right now?"
More questions than answers, and none of this had ever occurred to me before. Besides leaving me feel profoundly enlightened, it also left me feeling incredibly obtuse. Was I--after spending hundreds of hours thinking about this place--the only one in the room who didn't know the meaning of "my way?" (A quick check with my brother standing next to me--who should know the attraction only a little less well than I do--revealed that he'd never thought about it either. So maybe we're both a little slow.)
Just recently, the story took a step forward for me. The Haunted Mansion blog Ghost Relations Department has a post that claims that a particular Haunted Mansion portrait is the likeness of the Ghost Host. And what's displayed in the painting? A creepy, undead-looking gentleman with a tell-tale noose around his neck. Ah-ha. (The post doesn't, however, make any allusions to the "my way"-noose relationship: either they missed it, or it's such an obvious connection that it went unstated.)
Based on the assertion that this is the image of the Ghost Host--which I have no reason to doubt*--it seems clear that the Ghost Host did die by hanging. Was it suicide? Don't know. Is that his body, hanging up there in the rafters? Don't know that either. But just for my own personal satisfaction, I'm going to assume that it is: I like it that way.
There are still questions to be answered (though they likely never will be), but am I the only one who didn't put two-and-two together about the backstory of the Ghost Host?
* GrimGhosts.com also indicates that this image is a representation of the Ghost Host. (Search for the second occurrence of the term "Ghost Host" on the page.)
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A Few Things Only I Seem To Dislike...
Posted Tuesday, July 17, 2007 at 6:11a Pacific Time
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Ratatouille in World Showcase?
Posted Friday, July 13, 2007 at 11:10p Pacific Time
Imagine, for a minute, that you're in charge of Epcot. In this scenario there's an empty spot in World Showcase's France pavilion and you have the chance to fill it with a new restaurant. Thanks to the success of Pixar's newest film someone suggests opening a restaurant called "Ratatouille," just like the one in the movie. Great idea, right?
Or is it? Let's forget for a second the idea that people might assume that the place is overrun with rats and instead focus on whether the idea is appropriate in another sense: would opening this restaurant completely change what World Showcase is supposed to be about?
Remember, the restaurant in the film doesn't really exist in Paris. The film wasn't made by Frenchmen. In fact, nothing about the film is truly French at all, a charge that even the filmmakers wouldn't deny. Yet you're going to put this fake French restaurant smack dab in the middle of something that is supposed to be a replica of "real" France?
Is the France pavilion a replica of France? Or is it "Franceland," a place like any other imaginary Disney place, where characters frolic and anything can happen? Originally, Disney positioned it as the former: Epcot's Germany, for example, was supposed to be worlds apart from German-inspired architecture one saw in Fantasyland. The latter was a dream; Epcot was "real," staffed by real people flown in from the countries being represented, with real food, real shops...you get the idea.
I'm a little torn, personally: part of me would like to relieve Epcot from the shackles of trying to be real, an ambition it's never been able to live up to. (And an ambition one could easily argue had already been broken in dozens of ways, including the addition of attractions like Norway's Maelstrom and the new and improved Rio del Tiempo.) But the other part of me loves the idea of Disney theme parks that don't have anything to do with Disney characters. There's so much that can be done in the realm of themed architecture and entertainment that doesn't involve reproducing the latest hit movie, and it saddens--though never surprises--me when Disney executives march in Mickey Mouse (or in this case, Remy) at the first sign of sliding attendance.
What would you do? Does a Ratatouille restaurant in France undermine what Epcot's supposed to be about...or am I overreacting?
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Disneyland for Disney World Lovers
Posted Tuesday, July 10, 2007 at 6:09p Pacific Time
I have two friends from North Carolina that are huge Disney World fans and will be visiting Disneyland for the very first time in a few weeks. I couldn't help but give them some really brief suggestions via e-mail as to what would be important for them to see and do at Disneyland. Not the grand overview of how the parks look and feel different, but just the pragmatic, down-to-earth stuff that's worth checking out. Here's a direct quote from my e-mail to them:
- Make dinner reservations at the Napa Rose in the Grand Californian. Easily the best restaurant at the resort, probably at any Disney resort.
- The best rides that aren't in Disney World: Indiana Jones, Roger Rabbit, and the Finding Nemo submarines. The new Tom Sawyer island, re-themed for Pirates of the Caribbean, is supposed to be cool as well.
- Over in California Adventure, California Screamin' (the roller coaster) is a can't-miss if you like roller coasters. The ferris wheel there is the scariest ride at any Disney park. I'm not kidding. You'll understand when you see it.
- There are several rides at Disneyland that aren't in Disney World. They're not all spectacular, but if you want to see something you haven't seen before they're worth checking out: Pinocchio, Alice in Wonderland, the Matterhorn, Monsters Inc. (over in CA Adventure), Mr. Toad, Casey Jr., Storybook Canal Boats, and the Tiki Room. Snow White's Grotto is a famous little place to hang out that isn't replicated in Orlando. Toontown is an amazing area that puts the corresponding area in Disney World to shame. And the train from Tomorrowland to Main Street takes a nice detour through the Primeval World (read: you get to see dinosaurs.)
- Pirates and Space Mountain are fairly different than the versions in Florida. Small World is a lot longer and has a nice outdoor boarding area.
- Make reservations at the Blue Bayou--lunch isn't a bad time to go there--so you can eat and watch the Pirates of the Caribbean boats float by. The Monte Cristo sandwich is rightly famous there.
So how did I do? What did I leave out? What would you have mentioned as the "can't miss" things for Disney World fans to see at Disneyland?
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Roaming Free in Tokyo
Posted Saturday, June 23, 2007 at 11:46a Pacific Time

For quite a while now I've been working on a "Disney's Biggest Theme Park Mistakes" column for LaughingPlace, and with any luck I'll finish it in the next week or so. One item on my list was bugging me, however: it wasn't so much a "mistake" as simply a "huh?", and it has to do with that cool, free-roaming ride vehicle technology that's used over in Tokyo's Aquatopia and Winnie the Pooh rides. Why haven't we seen this ride technology appear anywhere outside of Tokyo? I know it's supposed to be expensive, but Disney's built a lot of expensive attractions since this technology first appeared and none of them are using it. No announced ride uses it*. There aren't even any rumors of rides using it. How come?
To be sure, this technology is not the end-all, be-all that it's sometimes made out to be. The most tantalizing myth swirling around it is that you could take riders on completely different paths each time through an attraction, providing an element of surprise and adding to the repeatability of the ride. Economically, however, it's hard to imagine how that would work: you're telling me that you're going to build a huge attraction with, say, three different paths through it...and you're only going to show 33% of the attraction to someone who's spent an hour waiting in line to see it, with full knowledge that most people don't ride an attraction more than once during a visit? The economics of E-Ticket attractions just don't support not showing you everything during each ride-through. The only time you can afford to do something like this is during a C-ticket attraction like Aquatopia, where the ride itself is the experience, not the ride's environment or visuals.
Here we have an amazing technology that contributes more to the experience of--and is economically more feasible to use in--a C-ticket attraction than an "E". And yet C-tickets, almost by definition, can't afford to employ this technology. As a result, it sits in limbo. Will we ever see it used again? I'm sure we will, as the economics of the technology shift and as Imagineering is given more time to think up clever ways to use it. I hope they do figure it out...because it is pretty darn cool.
* Based on concept drawings and descriptions, it seems plausible that the under-development Toy Story Mania ride employs this technology. Some signs are there: there are two different paths that riders go on, and the renderings indicate little if no "track" system in place. But Disney is always so aggressive in touting how technologically advanced they are that the fact that "free-roaming" technology hasn't been mentioned in descriptions of the ride to me indicates that it's probably not being used.
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True-Life Adventureland
Posted Sunday, June 17, 2007 at 10:03a Pacific Time

Is there a better piece of Disney graphic art than the Jungle River poster? Not only is it absolutely great-looking in its own right, but it showcases something practically unheard of in today's Disney parks. Take a look at the boat skipper. In case he's a little too small to make out, that's no Disney character. It's a mean-looking guy. You ask him what time Fantasmic starts or how your kid can get her picture taken with Ariel and he'll just scowl. How great is that?
I guess what I really mean is, "how refreshing." Kevin Yee and others have already written at length about the migration of Disney cartoon characters from Fantasyland to the farther reaches of the parks; the guy in this poster--indeed, the very idea of this poster--is one of the casualties. It was never accurate to call Disneyland "real," but it at least used to play off something besides the latest Disney/Pixar movie release. It was more willing to pull concepts from American history, culture, childhood fantasies. It wasn't all about "ride the movies." I know why the change has taken place, I respect the decisions behind doing it that way...but it's hard not to feel nostalgic for the way it was.
When Disneyland was in its formative stages, Walt Disney planned an area where the studio's True-Life Adventure series of nature films could be played out right in front of the park visitors. The term "True-Life" was eventually dropped from "True-Life Adventureland," I suspect for brevity more than a change in focus (the very true-life-ish Jungle Cruise was still the centerpiece of the land.) That's where the name of this blog--"True-Life Adventureland"--came from, a concept that I think has now become completely antiquated. The idea that something in today's Disneyland could even in the slightest sense be playing off of "true life" rather than corporate synergy is gone, at least temporarily, and I miss it.
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Harry Potter
Posted Thursday, June 7, 2007 at 1:26a Pacific Time
It's a little bit of a shame that my first real blog post is more about the business of theme parks than their art. Oh well. I promise it won't happen too often.
Harry Potter is going to Universal. Even though the rumors had been trending this way for a while, I'd pretty much convinced myself the rumors were wrong and that J.K. Rowling would sign with Disney. My reasoning was that Ms. Rowling already had all the money should could possibly want, so money wouldn't ultimately factor into the equation. She'd be looking for "legacy," and the only way to get that was to go with the premier company in the field, the company that everyone was already coming to visit, and the company that you wouldn't doubt would still be in the business ten years from now.
After hearing the news, I should have realized: Ms. Rowling doesn't want to be one of several dozen "jewels" in the crown; she wants to be the only one. And that can only happen at Universal. (No matter how important Harry Potter might be to Disney, he'd never be more important than Mickey Mouse, or even Jack Sparrow.) And if Universal does decide to exit the theme park business (I have no special insight into this, though it's something that's been rumored on and off over the past few years), that just gives Rowling another chance to license her asset all over again.
How should Disney react to this? Discussion boards talk of what Disney might try and build to fight back*, but personally, I think what they should do is start a daily bus shuttle over to Universal. Disney probably doesn't care much if people visit Universal for the day, but they probably will care if people stay at a Universal hotel for the whole week. That doesn't have to happen: make Harry Potter an unofficial part of the Disney experience, and let Universal foot the bill. Face it: you're not going to be able to "beat" Harry Potter. All you can do is limit the damage. Or better yet, capitalize on it.
* I've seen some people on the discussion boards suggest a Disney-built "Narnia" land, but please...few are excited enough about Narnia to travel across country for it.
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Welcome!
Posted Monday, June 4, 2007 at 10:30a Pacific Time
So here it is: my LaughingPlace blog. I've called it "True-Life Adventureland," for reasons that I'll soon elaborate on in a post. (Update: here they are.)
Some of you may remember the columns for LaughingPlace that I've written throughout the years. In fact, I'm still writing those columns, though I've recently noticed that most of the ideas I've wanted to write about just aren't rich enough to receive the full "column" treatment. This blog is an attempt to remedy that: here's a place where I can jot down all the little musings, inspirations, complaints, and love letters to and about the Disney parks that come to me throughout the day, without the burden of fleshing them out to unnecessary length. I hope you enjoy it! I'm pretty sure that I will. (If you're not familiar with my writing, this column is a good place to start.)
A little about me: I live in San Francisco and evidently try to find work in as many fields as I possibly can, including software development, filmmaking, and video game design. I've also been lucky enough to have played a tiny role in the creation of Hong Kong Disneyland as an illustrator.
Thanks to Doobie for lending me this real estate on the LaughingPlace site. Hopefully this blog will become a fun, useful, and interesting place, and what sort of fun, useful, and interesting place doesn't have a dedication? I have an idea for one:
To all who come to this happy place: welcome. This blog, known as True-Life Adventureland, is your land. Here age relives fond memories of the past, and here youth may savor the challenge and promise of the future. True-Life Adventureland is dedicated to the ideals, the dreams,and the hard facts that have created Disneyland, with the hope that it will be a source of joy and inspiration to all the world.
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