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Bob Gurr's Designer Times: Working with Walt
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by (archives)
December 26, 2006
On the heels of the Neal Gabler's book Walt Disney - The Triumph of The American Imagination, Bob Gurr gives a first hand account of what it was like working with Walt.

The February 8, 2006 Issue No. 70 of Designer Times hinted that from time to time, maybe there would be an occasional encore Designer Times for you to enjoy. Here is one such additional tale:

71. Working With Walt

Neal Gabler's latest book Walt Disney - The Triumph of The American Imagination certainly reveals so much more about Walt Disney than any prior writings anywhere. In reading this superbly comprehensive work, I became fascinated and somewhat startled at the descriptions of the working relationships Walt had with so many of his employees, especially his animators. Neal relates tales of almost terror as some animators felt they were unduly harassed by Walt in his relentless pursuit of perfection. My experiences were nothing like what these animators went through. Why this difference?

Sometime in 1958 as I was designing the Charging Hippo animation for the Jungle Cruise, Art Director Vic Greene said a strange thing to me. "Bob, its just not fair, Walt never picks on you." This puzzled me at the time because Walt had been very friendly to me ever since I met him in October 1954 when I was hired to design the body for the new Disneyland Autopia Car.

In the years after Vic had told me that, I became more aware of Walt's actions with others, watching out for the picking on that Vic complained about. Sure enough, some of the guys did get a snip or snarl from time to time, certainly a lot worse than the infamous single raised eyebrow. Then it dawned on me. When a guy was in the same exact business as Walt, a clash could occur. But Walt was not in the auto design business, and I was not in the cartoon and movie business. No conflict!

The next thing I became aware of was EGO. I had sort of noticed that everything was Walt Disney This, and Walt Disney That. No matter what anyone created at Walt Disney Productions and WED Enterprises, it was always a Walt Disney Creation. I guess I was having too much fun and satisfaction designing one thing after another that I never got around to trying to get some authorship publicity. The fact that the stuff worked and Disneyland guests were enjoying it was pay enough for me.

But Neal Gabler's book taught me that those amazing animator guys did indeed have big egos. Walt's ego was way bigger, so the clashes were inevitable. Neal also indicates that a lot of the guys just never backed off to become happy with just being a Number Two. Walt was Number One at animation, film, and Disneyland, while I was Number One at vehicle design. We were in two different trades. I couldn't have an opposing opinion on Mickey Mouse, and Walt couldn't quibble about Autopias and Monorails. I got away with all this without getting picked on.

My boss, Roger Broggie, told me once just how this Walt-Clashing would go. Seems an employee had built a model conestoga wagon and was trying to show his skill off to Walt in a business meeting, but with little result. The poor soul asked Walt "Don't I get an E for effort?" Walt snapped back "I'll give you S for ****."

Interestingly, I never saw Walt and Roger ever have cross words. I can understand now that Roger in his always understated way absolutely worshipped Walt. And I think Walt totally trusted Roger in every situation. Two guys with big egos, one that dominated, and one that operated very wisely indeed all the years I saw them together. Look at the lovely live steam model locomotive Lily Belle and the backyard train that those two fellows jointly built. This was a no-friction work relationship that Disneyphiles should know about.

I only suffered one upset with Walt, and it was not about ego. After a fatal accident at a nearby amusement park on a RotoJet Ride similar to the one at Disneyland, Construction VP Admiral Joe Fowler had Roger instruct me to design a safety cage for our ride, called the AstroJet. The cage was pretty ugly and we built an operating prototype of my design. The thing was sort of hidden by a staircase leading to Rogers upstairs office in the Studio Machine Shop.

A day or so later I was in the administration parking lot down at Disneyland when I saw Walt headed straight for me with the eyebrows arched in rage mode. "I just saw that GD thing in your shop...that GD thing is not going in MY GD PARK. Understand? This is my GD Park and I'm the only one who says what goes in it." He emphasized this with a painful jab to my chest with that famous boney finger. He didn't want to hear that it was Joe and Roger who put me up to it.

There was only one other incident where we were in a meeting to do with queue line design. I was arguing a point, knowing I had my facts and logic totally solid. Walt disagreed. "OK Bobby, you can be right...(long pause)...for now." That was close... But he left a constructive way out for both of us in front of the others.

Walt had a habit of giving little warning signs before the big hit. Sort of like when you persist in petting a cat that does not want to be petted. The tail starts to curl slightly then switches briskly. If you don't stop, the next thing you get is a swift clawing which might draw blood. Walt's warning sequence started out as the eyebrow raise, escalating to a finger tap on the table, then a rapid tapping of a pen.

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