Families can build up excitement for Disney•Pixar’s Incredibles 2 with a new board game from Wonder Forge, The Incredibles Save the Day Game. The game is recommended for ages 6+ and is for up to four players, but there’s no competition in this family friendly game where you’re working together as a team to save Metroville. If your family is larger than four, you can easily team up.
The game board features the city of Metroville and all players start on the same space. Parts of the board can be turned over to reveal trouble spots that the Incredibles need to focus on. Which pieces are turned are determined by a series of cards that get placed at the bottom of the board. And while all members of the family start on the same space (except Jack Jack), you can move in any direction during your turn and don’t need to move the maximum number of spaces if you pass a spot you want to stop on.
Of the six die that come with the game, one of them is the movement die, which each player rolls at the start of their turn. It reveals the maximum number of spaces they can move on their turn and if the number is accompanied by an alarm symbol, they must draw an alarm card. These can include assistance from other characters like Frozone or Edna, or they can put up road blocks that make it difficult to navigate the city (there are roadblock pawns that you place on the board following the instructions on the card). If you get a Problem Card, you add it to the bottom of the board and turn that space over. As problems on the board are solved, you turn the card over and Problem Cards keep moving down the line. The game is won by completing all of the problems before a face up card reaches the “Too Late!” space. If you reach that space, the game is lost by all players.
Problems are solved when your pawn is on that space, at which time you can roll your character’s unique die. They each contain one of each power, but two of that character’s unique power (example: speed for Dash). Roll the right power when on a problem space to solve the problem and flip that card over.
You can play as Bob, Helen, Violet, and Dash. Jack Jack, however, is represented by a bonus die that teleports around the game board. If you reach his die, each player gets to use it while solving problems to double the chances of defeating it. But if a player draws a Dash teleport card, his die goes back on the board and a player must make their way to him again.
The rules may sound a little complicated, but after the first turn it becomes quite easy. Because there are so many variables, it’s a lot of fun every time. It’s a little similar to the Thanos Rising game I recently reviewed from USAopoly, but that game adds extra layers of complexity and isn’t as family friendly. If you’re looking for a new board game for family game night, look no further than Wonder Forge’s The Incredibles Save the Day Game.