Highlights from Epic Mickey presentation at E3
Today during the Nintendo press conference at E3 further details on the upcoming Disney Epic Mickey title were shared by Warren Spector General Manager, Creative Director Junction Point. During the first look of the Wii exclusive game we learned the story is set in a world honoring 80 years of Disney creativity. The game world "Wasteland" is both familiar and strange as it is populated by forgotten, retired characters, movie locations and theme park attractions. The Swiss Family treehouse and Smee were among the familiar sites in the quest zone demonstrated during the presentation. Spector went on to explain the unique challenge in making Mickey Mouse the video game hero they felt he deserved to be. Throughout game play Mickey is given the power to wield paint and paint thinner to dynamically change the world and determine Mickey's path to becoming an epic hero. Players can use paint thinner to remove walls, characters, objects or players can use paint to restore areas.
These choices impact game play as Spector described it "Play style matters. How you change your world, how you interact with characters that changes how the world looks, of course, but it changes how characters treat you, what they tell you; what they don't tell and how each characters story ends. Do you solve problems by using the power of thinner to erase and remove obstacles or do you solve problems with the power paint, the creative power? Do you use paint or cleverness to turn enemies into friends or do you simply defeat them? Do you take time and use precious resources to solve everyone's individual problems or do you focus exclusively on saving Wasteland from the enemies that would destroy it?...At the end of the day we want each player feel like he or she crafted a unique experience based upon the choices made and the consequences of their choices."